Time: Approx. 1.5 hr to draw/ Approx. 0.5 hr to process (scan, compare, upload )
What I Discovered In this Exercise: I found it is hard to catch the whole structure. But for details, it is little bit easier. I also found if we want to get the expression of something,first we should get the emotion deep inside and the real sensibility.
3. Problems encountered: I overestimated the time covered by my storyboard, so I extended the animation beyond the initial plan to show the ball’s bounces after it hits the spinning platform. The timing on the final bounce is a bit off, in a way I can’t quite place.
4. I would have added another obstacle, since it turned out there was more than enough time for the ball to do something else.
1) Time: 1.15 hrs (drawing/redrawing) + 1.5 hrs (processing with camera, importing to flash + rendering to quicktime).
2) Problems: Even with the help of a thumbnail, it didn’t solve all my problems. I missed my arc a few times, the volume of the ball is inconsistent again and keeping up with the time/space got complicated in the middle of the two boards.
3) Ah ha: In order to achieve the “revolving” action, I had to pay close attention to the shadow + shiny part of the ball.
4) In animated again: Use a guide line for the ball to stay the same volume/size and consistent throughout the bouncing action.
Time: Drawing- 2o minutes each (took my time shading)
Discovery: Really way off the mark after comparing both my drawing and original images. Mostly on the volume/size of heads. Looks like I inadvertently exaggerated the ears as well.
Approx. 0.5 hr to draw / redraw, 0.5 hr to process ( scan, overlay, upload )
What I Discovered In this Exercise
I think I am becoming a faster sketcher through these exercises, but I am still not able to nail the exact line or form. For these heads, and for cartoon dogs in general, the ears were especially difficult to render perfectly.