1. Assignment: An animation which includes something we feel we need to work on- in my case, animating an on-model character.
2. Approximately 2 hours, 45 minutes to animate.
3. Problems: Even though I had a very simple character design, it was still more complicated than anything else I’ve animated– balls, pendulums, balls with squirrel tails, etc. I did a better job keeping her on model than I did with the squirrel ball, but she still fluctuates a bit in size in proportions. Flash was also very testy about exporting this properly, but I got it in the end.
4. Ah ha: Watching the animation, and seeing that I’d actually managed to convey a character with at least some sense of weight and motion, and not just a moving, fluctuating blobby thing like I was afraid I’d get.
5. If I could animate this again: I would have worked more on the last part, with the spaceship. The idea would come across better if the ship moved slower, hovering rather than zipping around.
6. REFLECT: While my character design was still basically just a ball with an eye and very simple hair, a trapezoid, and two little stubby feet, it was still more involved than any other element I’ve animated so far. I can see plenty of problems, but I feel like this was a real step forward for me.
Animation HW7 from sandy on Vimeo.